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Arena 15
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Devlog
Devlog 10
September 01, 2023
by
Eugene Tan
Video devlog...
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Health buffs (v0.5.2)
August 30, 2023
by
Eugene Tan
Upgrades to the health system have been implemented to encourage using it in builds. Health Changes Perfect dodges now heal for 5% of maximum health XP gain now scales with 80% health on top of the pr...
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v0.5.1 (Hotfix)
August 26, 2023
by
Eugene Tan
Gameplay Changes Perfect dodges now slow the boss down longer Leo will no longer headbutt after uppercutting Bug fixes Fixed a bug where the game would break if both the player and boss died at the sa...
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v0.5.0 (Leaderboard Update)
August 26, 2023
by
Eugene Tan
Multiplayer functionality has been added to Arena 15 in the form of a new online leaderboard. You can now compete with others to become the top player. LEADERBOARD UPDATE If players are connected to t...
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Stat Levelling Overhaul (v0.4.0)
August 15, 2023
by
Eugene Tan
The first update to Arena 15 has arrived! AUTO LEVELLING REMOVED In v0.3, all stats would level up once when the player reached a certain level such as level 10, 25, and 45. This mechanic has been rem...
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New Early Access Demo (v0.3.0)
August 14, 2023
by
Eugene Tan
Enjoy the first playable demo for Arena 15. If you can beat the current world record feel free to submit a new run to the thread. Please note that the game is early access and is incomplete. There is...
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Devlog 9
July 31, 2023
by
Eugene Tan
Due to there not being enough visual response for perfect dodging and level ups, particles have been put in place to make it more clear. A green particle effect will now occur upon level ups and blue...
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Devlog 8
June 25, 2023
by
Eugene Tan
Victory and death menus have been implemented. You can now also cancel perfect dodges into attacks. Respecs have also been implemented. Players will get one respec point for every 10 minutes of game t...
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Devlog 7
June 24, 2023
by
Eugene Tan
The main menu and the upgrade menu has been implemented along with the full implementation of XP systems and UI. The speedrun timer has also been created. Players can now upgrade their stats and their...
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Devlog 6
June 17, 2023
by
Eugene Tan
Attack cancelling has been implemented along with perfect dodging. A perfectly timed dodge will have different effects. Attacks can now be cancelled into dodges...
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Devlog 5
June 17, 2023
by
Eugene Tan
First iteration of boss AI and player dodging has been implemented. The boss will approach the player when he is far away and attack when he is in range. The player can dodge in all directions with co...
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Devlog 4
June 12, 2023
by
Eugene Tan
The boss death animations have been implemented along with his entrance. At the start of the fight he will land onto the arena from the skies. At the start of the fight you and the boss will dance unt...
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Devlog 3
June 12, 2023
by
Eugene Tan
First stages of the HUD has been implemented with a working health bar, xp multiplier and combo counter. This devlog showcases the attack acceleration mechanic which is a key part of the combat system...
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Devlog 2
June 12, 2023
by
Eugene Tan
Movement and idle animations have been implemented. I have begun creating the combat using the foundation built from Arthur's Hell. Similar mechanics such as hitstop and attack snapping are put in pla...
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Devlog 1
June 10, 2023
by
Eugene Tan
Development has officially begun for Arena 15, my new game project this year. Arena 15 will be an action game that is designed to cultivate positive study habits where you fight a powerful boss in bet...
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